Approximately 10 years ago we started to pair seasons of comics and books together into collections. We then sold these to readers at a discounted price. This allowed us to market these eclectic titles together and allowed for a greater sense of discovery and community for readers. These sales were the life blood for 2dcloud.
Today, we still have a small team. It's changed over the years.
Raighne — Publisher Melissa Carraher — Publicity Brianna Perry — Publicity Assistant Kristina Tzekova — House Illustrator
Our goal remains largely the same. To bring you beautiful, tactile print comics and books into your home. We’ve priced these titles on Metalabel in such a way as to provide a sliding scale so that more readers can afford these titles.
2dcloud PRESENTS
Season 19 —Mirror Mirror 4 ed. Airplane Mode —East District by Ash H.G. —Egirl Magazine 1 ed. Katherine Dee —La Poderosa 1 by Powerpaola —Girls Gone Wild 1 by Katie Lane —Altcomics Magazine 7 ed. Blaise Larmee and Katie Lane —Nuie by Nuie
These 7 print titles will ship immediately upon ordering.
MIRROR MIRROR 4 9781937541729 • 72pp • 6 × 8.8” • MSRP $9.99
"Let the aesthetically and intellectually wild run free on the page." —Micco Caporale (CHICAGO READER)
"A cross between Mineshaft and Bubbles plus its own vibe, Mirror Mirror mixes narrative and art, wide-ranging cultural reviews" —Tom Bowden (THE BOOK BEAT)
"...an avant garde slice..." —Ryan C. (FOUR COLOR APOCALYPSE)
Mirror Mirror 4 is mercurial in breadth and temperament. Containing comics by Morgan Vogel, Henry McClellan, Alex Graham — including a comic interview by Nick Merlock Jackson with CocoJoey. An illustrated personal essay by Inés Estrada. Interviews with Decadence (Stathis Tsemberlidis and Lando), and another one from 2016 between Morgan Vogel and Jail. Reviews by Meeks Morpus, Brianna Perry, Koen de Rooij. Manga by Junichiro Saito. Covers, incidentals by Kristina Tzekova.
Publishing is mythological, sculptural. Mirror Mirror began as a series in 2016 where it’s main conceit was each volume would receive its own direction and editor; Blaise Larmee in ’16; Sean T. Collins + Julia Gfrörer in ’17; Plum in ’20. At the very edge of 2025, 2dcloud’s flagship publication returns as a hybrid anthology — a magazine. Edited by Airplane Mode. Now planned to be released 2-3 times a year.
This compact curated object with it's incidental links between creators, presents strange rhythms and anti-social fixations. It is in search of some transcendent moment — a piece of liberating information.
Dedicated to Morgan Vogel, 1986–2020
EAST DISTRICT 9781937541613 • 88 pp • 6 × 8.5” • MSRP $20.99
“Ash H.G.’s graphic novel EAST DISTRICT evokes Los Bros Hernandez, David Lynch, and Guido Crepax…” —from the foreword by Stefano Gaudiano (KAFKA, DETECTIVE COMICS, and THE WALKING DEAD)
“EAST DISTRICT by Ash H. G. is an eloquently quiet and beautifully disturbing, thought-provoking, and uniquely articulated apocalyptic horror noir comic story that hit me hard and struck deep.” —Farel Dalrymple (POP GUN WAR, THE WRENCHIES)
“Ash H.G.’s raw primal and atmospheric approach weaves a tense web with functional simplicity. Gripping, suspenseful and unsettling – like being caressed by a wooden hand.” —Wilfred Santiago (IN MY DARKEST HOUR, 21: THE STORY OF ROBERTO CLEMENTE)
"Ash H.G. [...] arrive[s] to me fully formed with a wonderful inky brush style that complements this atmospheric futuristic horror." —Brian Baynes (BUBBLES)
A genre-bending horror psycho drama; an exploration of fear, spirituality, lust, depraved violence, and mystical force, set in a strangely familiar world.
EAST DISTRICT opens with 3 teen boys, apparently disposing of the body of a battered youth out by the tracks. One of their friends has been missing, but the body’s not hers. “Light as a baby,” says Marvin, dragging the body across the plains, then wrapping it in a trash bag and slinging the bundle over his back. The boys go to a Science teacher, who instructs them to stash the bag in his shed. “I knew Mr.Cobb would understand. He was in the service.” What’s happening inside the chain-link fenced borders of East District?
EGIRL Magazine 1 9781937541705 • 32pp • 6.625 × 10.25” • MSRP $6.99
"Masterfully documents our modern Helens of Troy, the e-girls who have launched a thousand simps, who pulled us into their orbit to become transfixed by their lives whether we like it of not." —Blassie
"Women, or rather, girls—this nebulous category that conjures both mystery and ubiquity—are online in the strangest of ways. The egirl, that modern version of the statue come to life, has a peculiar existence: half subject-half object. She dances for a camera, and perhaps also for you, but who really knows? She sells her image, but was she ever really there? Softly intoxicating, the egirl is the irony of the ecommunity. Does she even have a history? Yes, and no. Will her image endure? Again, yes and no. Whatever you do, stay pastel." —Nina Power (ONE DIMENSIONAL WOMAN, WHAT DO MEN WANT?)
“In its closing words— 'a love letter to the twinkling that made us all look up' —it reminds us that critical analysis and genuine appreciation need not be mutually exclusive. perhaps this synthesis represents the most valuable contribution of e-girl magazine.” —Amina Green (BIMBOLLECTUAL)
“[...] it’s beautifully illustrated, and it covers everything from Jennicam […] to Red Scare.” —Daisy (TASTELAND)
What is the egirl? A print magazine puts it all in a timeline. Writing by internet culture reporter and amateur anthropologist Katherine Dee. Supported by sumptuous illustrations from Kristina Tzekova, Blaise Larmee, Bubbles, Raighne.
Egirl is a 32 page full color magazine. It is envisioned as the first part of an ongoing series about Internet culture.
Issue 1 is an interactive timeline beginning in 1982. Minitel launches in France, where the seeds of cybersex and electronic romances are planted, and eventually blossom. We time travel, meeting early webcam girls like Jennicam, migrating to and away from Yahoo! Groups and LiveJournal communities and Tumblr and MySpace, finally, ending in 2024, when the $egirl token is launched and Hegelian E-girl Council is formed. Along the way, we encounter #GamerGate, and /r9k/, ASMR, cosplay, and TikTok, and meet characters like Bailey Jay, Belle Delphine, and "CLASSY" Fred Blassie.
LA PODEROSA 1 9781937541699 • 32pp • 6.625 × 10.25”
"In true Powerpaola style, La Poderosa tells us about moments of connection and friendship. And how extra important these become when bureaucracy complicates life once again." —Jul Gordon (PARC, IT'S OK TO GIVE IT A TRY)
"Powerpaola draws exquisite attention to the heightening of detail under duress and the small but powerful interactions that inspire living life to its fullest." —Aidan Koch (SPIRAL AND OTHER STORIES, AFTER NOTHING COMES)
"[A] dreamlike [and] utterly fascinating, reading experience." —Ryan C (FOUR COLOR APOCALYPSE)
"Hopefully, La Poderosa will be the success it deserves to be. More autobiographical comics from someone as in control of their voice as Powerpaola would be most welcome." —Gary Usher (BROKEN FRONTIER)
La Poderosa 1 sees the return of the 90's and 00's style alternative comic book with Colombian Ecuadorian cartoonist Powerpaola. Reproduced in 2 color pantone and drawn with Powerpaola's signature expressive line. This is the first issue in an ongoing series.
Buenos Aires, Amsterdam, Berlin; Paola zips between the three.
After returning from a holiday retreat in Buenos Aires, Paola plans a stop over in Amsterdam to visit a friend. Due to a complication with her Visa, a 3 month visit may be reduced to 3 days unless she can find a solution. Will she get to complete her course as a Guest Professor at a University in Berlin?
GIRLS GONE WILD 1 9781937541712 • 28pp • 6.63 × 10.25” • MSRP $6.99
“Like conversations remembered from a dream, Katie Lane's comics are uncomfortably familiar and persistently strange, enticing and opaque, containing some key to hidden feelings and unsaid thoughts without the map to recover it. Few have ever written trans women with this finesse, this ear, this sense of our real frustrations and desires. Her work makes me feel less lonely.” —Emily Zhou (GIRLFRIENDS)
"Girls Gone Wild is mumblecore at its heart, the conversations and conflicts feel so real, the cropping of the panels is bodily, everything feels tactile. I Thought That I Was Wrong is like going to a noise show with a fog machine, everything's coming in and out of clarity, surfacing and submerging back into the noise." —Benny Johnson (GLUE PRESS)
"Katie Lane makes comics that you’ve never seen before. They sidestep expectation, drawing power instead from an intense, somewhat uncomfortable, specificity. In Girls Gone Wild, Lane’s characters’ keen self-awareness and sharp tongues only serve to push them further away from one another. The reader follows in step, drifting from dissociation to disturbing hyper-presence, sharing in their desperate desire for understanding." —Juliette Collet (THE PEACEMONGER, BLAH BLAH BLAH)
"...ethereal and otherworldly, but also disarmingly real..." —Ryan C. (FOUR COLOR APOCALYPSE)
"Lane’s visual artistry is the star of this show and shows an emerging talent worth keeping an eye on." —Tom Bowden (THE BOOK BEAT)
When "Girls Gone Wild" hit VCRs in 1997, I'm sure its creators knew the name would be ripe for parody. Katie Lane's comic is part of this history, though it's far from entirely satirical. Lane's pen remains crisp while depicting a stressed relationship, unlike its namesake’s blurred lines. Girls Gone Wild's legibility contrasts with its dialogue and narrative; we wonder what’s left out of the story due to the comic’s spare exposition. Girls Gone Wild’s sex scenes are rendered in drab gray ink washes. Most of the narrative’s eroticism comes after arguments about movies and pronouns. Lane’s scratchy renderings of hair and her muted portrayal of nudity lend gravity and nuance to the familiar strained couple narrative in her depiction of a fraught relationship. Compulsive mark-making and dialogue unite Girls Gone Wild: during sex, the narrator’s partner says ‘thank you’ over and over again; loops of cursive strewn throughout the comic; and the lettering’s repetitive, sometimes illegible scrawl that lets readers know that the couple’s argument has played out time and time again. An exercise in cathexis and catharsis, compulsion, and agency, Girls Gone Wild is a raunchy and earnest take on a love affair run awry.
ALTCOMICS MAGAZINE 7 9781937541583 • 40pp • 6.625 × 10.25” • MSRP $6.99
"...the true cutting edge of comics: artists reinventing the form to explore thoughts, ideas and feelings rather than grafting naturalistic fiction onto the comics form." Austin English (DOMINO)
“Altcomics Magazine 7 is a mature, concept-driven anthology that thrives on uncertainty and trusts the reader to navigate its suggestive pathways rather than handing them a concrete map. It’s exactly the kind of vital, open-ended anthology series we need right now.” —Ryan C (FOUR COLOR APOCALYPSE)
“Altcomics 7 is 2dcloud at their weirdest and best—jagged, uneasy, dripping with brilliance. If you want comics that leave you questioning everything in the best way, this is essential.” —DR. BEN'S INDIE COMICS REVIEWS
After a seven-year wait, the altcomics magazine is back with its seventh issue, focusing entirely on a diverse collection of comics. This issue features a 16-page comic on being and memory by Jason Overby, with contributions from Katie Lane and Blaise Larmee, who also make their own comics: smart art comics and emo autobio comics, respectively. Plus, contributions from Clair Gunther, Matthew Thurber and a page from Frank Santoro.
NUIE 9781937541651 • 32pp • 4 × 5.697” • MSRP $9.99
"I can feel the impact of glove on glove on body. I can feel the brushstrokes of black and red. Just like the pigments of these two colors mix, figuration moves into abstraction and back again.
The very physical act of boxing gets transformed into a fragile dance. A dissolve that takes you into the motion and into this space. Pulsating in and out of the pages.
What I love about nuie’s work is that it allows you to fill in the gaps in such an exciting way. It takes you as a reader, seriously, and it plays directly into the process of intersecting this emotional seeing, creating; an almost physical sensation. We are implied in this movement. A spinning motion. As you get closer to the object you cannot grasp it wholly. Dizzying.
You put your ear to the drawing and it tells you its secrets, but you have to put it very closely and get swept up in it. That’s nuie." —Janne Marie Dauer (AUERHAUS)
"A subtle, whimsical exploration in non-linear storytelling. There is a lightness here that I find so refreshing." —Jake Terrell (EXTENDED PLAY)
"As someone stares at the pages one's mind can begin to fill in the blank spaces, with Nuie's work encouraging a reader's imagination to run wild with the careful brushstrokes, blending what is actually there with what we readers feel is there [...] 5 out of 5 stars." —David Bitterbaum (THE NEWEST RANT)
Nuie follows two figures, a man and a woman, boxing. It is painted with expressive and raw lines and is entirely wordless. The affect presents an incredible intimacy. Boxing as a dance of lovers.
illustrations by Kristina Tzekova. gif by Nuie, Blaise Larmee. team illustration by Raighne. video interviews by Brianna Perry. music by Paige Naylor.
2dcloud presents Season 19. A curated alternative comic and zine bundle containing 7 print works that ship together. Mirror Mirror 4 ed. Airplane Mode, East District by Ash H.G., Egirl Magazine 1 ed. Katherine Dee, La Poderosa 1 by Powerpaola, Girls Gone Wild by Katie Lane, Altcomics Magazine 7 ed. Blaise Larmee + Katie Lane, and Nuie by Nuie.